Trace: ships_space_travel

Core_rules_mechanics:ships_space_travel

Ships & Space Travel


Ships act as the parties headquarters and base of operations. They allow players the freedom to explore galaxy and travel the stars. Every party will share one ship which is upgradeable and will grow with the party and their needs. Once acquired, a party will hold equal council over the ship and all ship based decisions must be agreed upon by the party collectively including travel destinations, ship upgrade and purchases, ship name etc.

Acquiring a Ship

Obtaining a ship will be your game's first big goal. It is recommended that the first mission of a new game should involve the players acquiring their ship. A party will need both a ship and a pixie before being able to undertake adventure modules. It is recommended a party spends their first 5 levels acquiring a ship and a pixie.

Ship Flight & Space Travel

Ships are capable of both atmospheric and space flight. For general flight the ship uses its Arc Thrusters which does not consume any additional resources. When a trip is of substantial distance, it instead uses its Arc Drive to jump which consumes mana. Each ship has its own mana pool in which it draws from to complete trips. Trips are defined into one of three distance based categories. Each distance type has its own mana cost, allowing for an easy and simplified way to determine fuel costs.

Short Distance:
Trips within a single atmosphere.
Planet to moon, continent to continent, city to city.
50 Mana
Medium Distance:
Trips within a single or nearby star system.
150 Mana
Long Distance:
Intergalactic travel between star systems.
300 Mana

Players can use Arcanite to replenish their ships mana pool, either directly from their inventory while aboard the ship or from the ships cargo bay.

Ship Classes

Ships are categorized into different classes, which dictate how many ship modules they can have at a time.

ClassModule LimitUpgrade Cost
D 4N/A
C 610,000ugc
B 850,000ugc
A 10100,000ugc
S 12250,000ugc
S1 14500,000ugc
S2 16+1,000,000ugc

Ship Modules & Upgrades

Ships can be upgraded in a variety of ways, from class upgrades and ship modules to weapons enhancements, decor and much more. Ships are meant to be an extension of the party, and scale with their needs. Ship upgrades can be purchased from either an NPC vendor, such as an engineer at a space port, or by crafting them at an engineering bay. Some ship modules will require a Crew Assignment to be fully operational.

Alchemy Lab
Crew Assignment: Alchemist
A small lab for brewing potions and alchemical crafting.
Armory
A secure storage room for your weapons. +1 party weapon damage.
Cargo Hold
Provides 100 storage slots for the ship.
Crafting Workshop
Crew Assignment: Crafter
A workshop full of forges, smithies and crafting workbenches. Provides access to weapon, armor and equipment crafting.
Crew Quarters
A room with 4 individual living spaces featuring a bed, small restroom, and storage unit. Provides living spaces for your crew and companions. +4 crew slots.
Engineering Bay
Crew Assignment: Engineer
A room full of ship diagnostic systems and maintenance utilities. Provides access to ship upgrades.
Fitness Center
A room filled with fitness equipment. +1 party (AGI).
Kitchen
Crew Assignment: Cook
A kitchen and small dining area. Provides access to cooking and food crafting.
Library
A small library and reading nook. +1 party (INT).
Living Quarters
A recreational room for your crew to socialize and unwind. +1 party (CHA).
Magic Workshop
Crew Assignment: Mage
A small workshop filled with arcane equipment and enchanting tables. Provides access to enchanting.
Mana Synergizer
An upgrade for the Arc Reactor, this enhancement allows those who synergize with the device to receive a boost to their overall arcana. +1 party (ARC).
Medical Bay
Crew Assignment: Cleric
A small facility with medical beds and equipment. Provides access to healing and medical services.
Observatory
A small room filled with large windows. +1 party (PER).
Temple
A temple dedicated to the worship of gods. +1 party (SPI).
Training Room
A room full of training equipment for your crew. +1 party (STR)
Trading Post
Crew Assignment: Merchant
A space fit for a trader or small store.