Table of Contents

Critical Injuries


When a critical hit is rolled in combat, it triggers a roll on the Critical Injuries Table to determine the effectiveness of the critical hit. Critical hits always deal double damage in addition to the effects determined by the table.

A roll on the Critical Injury Table is triggered by the following events:

Injury Types

Injuries are classified as either Minor or Major:

Minor Injuries :

Small injuries such as cuts, sprains, broken fingers, minor burns, etc.

Major Injuries :

Signifigant injuries such as deep gashes, broken bones, loss of limbs, major burns, etc.

Critical Injury Table

When a player or NPC rolls a critical hit, either the player or the GM rolls 1d20. This roll determines the outcome listed in the table below.

1 - 9 Close Call
No Injury
10 Minor Injury - Head
-4 (INT), -4 (PER), -10 Max HP.
11 Minor Injury - Body
-4 (STR), -10 Max HP.
12 Minor Injury - Arms
-4 (AGI), -10 Max HP. Player is limited to one-handed actions; the other hand is disabled.
13 Minor Injury - Legs
-4 (AGI), -10 Max HP. Movement reduced to 1 tile per round in combat, and slowed with a limp outside of combat.
14 Major Injury - Head
-8 (INT), -8 (PER), -20 Max HP. Applies the Dazed and Bleeding status effects.
15 Major Injury - Body
-8 (STR), -20 Max HP. Applies the Bleeding status effect.
16 Major injury - Arms
-8 (AGI), -20 Max HP. Player is limited to one-handed actions; the other hand is disabled. Applies the Bleeding status effect.
17 Major Injury - Legs
-8 (AGI), -20 Max HP. Applies the Immobilized and Bleeding status effects.
18 Loss of Limb - Arm
Target loses their arm and suffers a Major Arm Injury. When the injury is healed, the target remains limited to one-handed actions until the arm is replaced. Lost limbs can be recovered by purchasing a bionetic replacement.
19 Loss of Limb - Leg
Target loses their leg and suffers a Major Leg Injury. When the injury is healed, the target remains Immobilized until the leg is replaced. Lost limbs can be recovered by purchasing a bionetic replacement.
20 Fatal Strike
Target instantly dies.

Recovering from Injuries

Injuries cannot be healed by using traditional health consumables and require special attention.

Healing Minor Injuries

Healing Major Injuries