====== Turn Order & Speed ====== ---- ===== Speed Stat ===== //Speed //is a stat that determines a character’s initiative in combat, directly affecting turn order and initial possitioning on the [[:core_rules_mechanics:combat_grid|Combat Grid]]. When combat begins, all players and enemies make an initiative roll using a 1d20. The //speed stat// is added to this roll to get the total initiative result, which determines who acts first in combat. Faster characters will act earlier and place their tokens on the battlefield sooner. A characters //Speed Modifier// is determined by; * **Species Selection:** Each species has a base S//peed Modifier//. * **Background Selection:** Backgrounds can also provide small bonuses or penalties to the //Speed Modifier.// * **Equipment:** Certain equipment found can also effect the //Speed Modifier.// ===== Turn Order ===== At the start of combat, each player rolls a 1d20 and adds their //Speed Modifier// to determine their turn order. The higher the roll, the earlier the character acts. The formula is: \\ ''Turn Order = 1d20 + Speed Modifier'' ===== Token Placement ===== Turn order also determines the placement of tokens on the grid. Players place their tokens in descending order of their turn rolls, starting with the highest. Character tokens must be placed on the grid based on their equipped weapon. For example, melee users can be initially placed in rows 1 or 2, while ranged users can be placed in rows 2 or 3.