====== Critical Injuries ====== ---- When a critical hit is rolled in combat, it triggers a roll on the //Critical Injuries Table// to determine the effectiveness of the critical hit. Critical hits always deal double damage in addition to the effects determined by the table. A roll on the //Critical Injury Table// is triggered by the following events: * A natural 20 on an attack roll, applying the critical injury to the attacked creature. * A natural 1 on a saving throw, applying the critical injury to the creature that failed the save. * Specific circumstances as determined by the GM. ===== Injury Types ===== Injuries are classified as either Minor or Major: ==== Minor Injuries : ==== Small injuries such as cuts, sprains, broken fingers, minor burns, etc. ==== Major Injuries : ==== Signifigant injuries such as deep gashes, broken bones, loss of limbs, major burns, etc. ===== Critical Injury Table ===== When a player or NPC rolls a critical hit, either the player or the GM rolls 1d20. This roll determines the outcome listed in the table below. |**1 - 9** |**Close Call** \\ No Injury| |**10** |**Minor Injury - Head** \\ -4 (INT), -4 (PER), -10 Max HP.| |**11** |**Minor Injury - Body** \\ -4 (STR), -10 Max HP.| |**12** |**Minor Injury - Arms** \\ -4 (AGI), -10 Max HP. Player is limited to one-handed actions; the other hand is disabled.| |**13** |**Minor Injury - Legs** \\ -4 (AGI), -10 Max HP. Movement reduced to 1 tile per round in combat, and slowed with a limp outside of combat.| |**14** |**Major Injury - Head** \\ -8 (INT), -8 (PER), -20 Max HP. Applies the //Dazed //and //Bleeding //status effects.| |**15** |**Major Injury - Body** \\ -8 (STR), -20 Max HP. Applies the //Bleeding //status effect.| |**16** |**Major injury - Arms** \\ -8 (AGI), -20 Max HP. Player is limited to one-handed actions; the other hand is disabled. Applies the //Bleeding //status effect.| |**17** |**Major Injury - Legs** \\ -8 (AGI), -20 Max HP. Applies the //I////mmobilized and Bleeding //status effects.| |**18** |**Loss of Limb - Arm** \\ Target loses their arm and suffers a //Major Arm Injury. //When the injury is healed, the target remains limited to one-handed actions until the arm is replaced. Lost limbs can be recovered by purchasing a //bionetic //replacement.| |**19** |**Loss of Limb - Leg** \\ Target loses their leg and suffers a //Major Leg Injury. //When the injury is healed, the target remains //Immobilized// until the leg is replaced. Lost limbs can be recovered by purchasing a //bionetic //replacement.| |**20** |**Fatal Strike** \\ Target instantly dies.| ===== Recovering from Injuries ===== Injuries cannot be healed by using traditional health consumables and require special attention. ==== Healing Minor Injuries ==== * Using a //[[:game_resources:medikit|MediKit]]// * Certain [[:game_resources:healing_spell|Healing Spells]] * Visiting a //Cleric// ==== Healing Major Injuries ==== * Certain high level [[:game_resources:healing_spell|Healing Spells]] * Visiting a //Cleric//