====== Attributes ======
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All players, enemies, and NPCs possess an array of “//Attributes//” that define their playstyle and capabilities. The attributes for a player character are determined by their race and background selections.
^Strength^Agility^Perception^Intelligence^Charisma^Arcana^Spirituality|
| **(STR)** | **(AGI)** | **(PER)** | **(INT)** | **(CHA)** | **(ARC)** | **(SPI)** |
**Strength (STR)** \\
Affects your ability to perform physical acts of strength, such as lifting, pushing, or bashing.
**Agility (AGI)** \\
Influences your speed, reflexes, and ability to dodge or perform acrobatic feats.
**Perception (PER)** \\
Enhances your awareness and ability to notice details, spot hidden objects, and detect danger.
**Intelligence (INT)** \\
Determines your capacity for learning, problem-solving, and understanding complex concepts.
**Charisma (CHA)** \\
Impacts your ability to influence others, negotiate, and maintain social interactions.
**Arcana (ARC)** \\
Governs your mastery of magical knowledge, spellcasting, and the manipulation of The Arc.
**Spirituality (SPI)** \\
Reflects your connection to the spiritual forces, affecting your inner strength, resilience, and ability to commune with spiritual entities.
==== Attribute Points & Array ====
All players, enemies, and NPCs possess an array of //Attributes //that define their playstyle and capabilities. Players start the game with a total of 26 attribute points which are determined by their species and background selection. Species determines the inital 20, and background grants another 6 attribute points. Players can gain additional attribute points through certain skill unlocks, equipment or spells.
==== Skill Check Modifier ====
Attributes directly influence skill checks by acting as modifiers. The total points in an attribute determine the bonus added to related skill checks. For example, if you have 8 points in the Strength (STR) attribute, you can add a +8 bonus to Strength-based skill checks. However, to apply this modifier, you must first unlock the appropriate skill upgrade. Most skills require reaching //Skill Level II// before the attribute modifier can be added to your skill checks.